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The Last Sit
Category
Videogame
Release Date
1st Jun, 2024
Rol
Unity Gameplay and UI Programmer
Play The Last Sit!
Endless top-down shooter. An elderly office worker awakes amidst an unexpected apocalypse. As colleagues transform into wheelchair-bound zombies, his sole motivation lies in a promise made by the CEO: a long-awaited raise in the event of an apocalypse.
🎮 GAMEPLAY
The main mechanic is physics-based movement which is tethered to the recoil of your weapons, adding a layer of strategic depth to the gameplay. Groups of enemies will spawn and follow the player to deal damage. The player has to survive increasingly difficult waves for as long as possible. The player can buy new weapons and upgrade equipped ones.
🏅 MAIN CONTRIBUTIONS
✔️ Designed and implemented the main mechanic: physics-based sliding movement generated by the recoil of weapons.
✔️ Implemented a progression system for the weaponry. Weapons have stats that can be upgraded with coins through the weapon shop.
✔️ Created 3 weapon types with different stats and bullet patterns: revolver, shotgun, and heavy machine gun.
✔️ Implemented most of the UI elements of the game, including a window for a weapon shop and an upgrade shop.
✔️ Added a script to the Pathfinding algorithm that slightly alters the path of every enemy so they avoid taking the same route.
✔️ Implemented a camera lookahead feature so the player can see far ahead in the direction they are aiming at.
✔️ Built the level layout using Unity's 2D Tilemap tool.
📄OTHER DETAILS
• Submission for GameDev.tv Game Jam 2024 (https://itch.io/jam/gamedevtv-jam-2024) which theme was "The Last Stand".
• #5 most-rated game among 1000 thousand entries. Achieved #1 in the fun category.
• Developed in a span of 10 days.