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Factory Siege

Category

Videogame

Release Date

August 20th, 2020

Role

Main Programmer

2D Platformer. A swordsman goes through a desert factory fighting endless shooters.

🎮 GAMEPLAY
The player must go through obstacles and defeat shooters along the way. The player must destroy portals placed at different points of the factory. These portals will spawn shooters continuously. The player can collect coins and other collectibles to earn points. Once every portal is destroyed, the player can earn a reward at the end of the level.

🏅MAIN CONTRIBUTIONS
✔ Implemented player controller that controls movement, jump, and attack state.
✔Designed level layout, including platforms, enemy spawn points, and collectibles.
✔Implemented UI including a main menu and a settings tab.
✔Implemented particle effects for portals, enemy blood, projectiles, and other game elements.
✔Implemented music and SFX.
✔Applied Object Pooling design pattern to spawn shooters.

📄OTHER DETAILS
• This is my first videogame ever made.
• Made as the final project of the course "Introduction to Unity for 2D Games" of Domestika (https://www.domestika.org/en/courses/716-introduction-to-unity-for-2d-video-games)

REACH OUT!

I'd love to hear from you. Let's make games together!

 

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